uscombat

USA OPERATION ORDERS

[|BLANK COMBAT GRID] / [|SAMPLE COMPLETED COMBAT GRID] ¯ You are a U .S. platoon of 38 grunts on a "hump" in the "boonies." ¯ You are seeking to occupy six military targets (hills) on your Battle Zone Grid. ¯ You also hope to destroy installations of the North Vietnamese and/or the Viet Cong. These may be villages, tunnels, or even their headquarters.
 * Objectives**

Look at the sample completed Cobat Grid below as a guide.

media type="custom" key="6207345" Preparation **- Secretly place the following on your Battle Zone Grid of 144 squares. ¯ One landing zone (LZ) square. This is your starting point. ¯ Six hills (print 371, 114, 286, 87, 212, 39 in six different squares). Hills must be at least five squares away from each other and at least five squares from the LZ. There must be at least one hill in each of the four sectors of the Battle Zone Grid.
 * 

¯ Your opponent earns points if your platoon marches into a blank square or a square marked as an obstacle. ¯ Obstacles may be man-made, but the climate and terrain of Vietnam are also obstacles. ¯ Your opponent will mark 10 squares on his/her Battle Zone Grid as Fate Card Squares. If you move into a Fate Card Square you must draw a Fate Card. You will read it aloud and jot down the Fate Card number and the points gained or lost in your Battle Zone Grid
 * General Information **

¯ Tell your NVA/VC opponent the exact coordinates of your LZ (example: "Delta-10!" or "D-10!") and the six hills you plan to capture and occupy. ¯ The NVA/VC soldier will label these coordinates on his/her Battle Zone Grid. ¯ Move your platoon from the LZ towards the hill that is your first military objective. This can be any hill. You decide the order of your march. ¯ Call out the coordinates of each square as you move toward your objective. ¯ <span style="font-family: 'Arial','sans-serif';">The NVA/VC soldier will write down each move on his/her grid and tell you what obstacle/problem is in each square/. He/she will also tell you what points are lost or gained as a result of that obstacle (by checking the points reference card taped to the desks)
 * <span style="font-family: 'Arial','sans-serif';">Beginning the Action **

¯ <span style="font-family: 'Arial','sans-serif';">Your platoon secures all six objectives (reaching all six hills marked on your Battle Zone Grid). ¯ <span style="font-family: 'Arial','sans-serif';">You lose all your men in the platoon to ambush, land mines, punji stakes, Fate Cards, etc. ¯ <span style="font-family: 'Arial','sans-serif';">Taft calls a cease-fire. ¯ <span style="font-family: 'Arial','sans-serif';">When the game is finished, go back over the platoon route and calculate points gained and lost by both sides. Use the points reference guide to determine points lost or gained as a result of each move and fill out a game scorecard.
 * <span style="font-family: 'Arial','sans-serif';">The Action Ends When... **